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| GRAN TURISMO 1 ABOUT CAR LIST PRIZE CARS TRACK INFORMATION GRAN TURISMO 2 ABOUT BREAK OUT HELP CAR LIST CAR SETTINGS PRIZE CARS TRACK INFORMATION TRACK RECORDS GRAN TURISMO 3 ABOUT 1/4 MILE RECORDS 1/4 MILE TUNING GUIDE BREAK OUT HELP CAR LIST CAR SETTINGS ENDURANCE RACE INFORMATION MY FAVOURITE CARS MY GAME STATS MY NISSAN SKYLINES PRIZE CARS (PAL) TIME TRIAL RECORDS TRACK INFORMATION TRACK RECORDS GRAN TURISMO CONCEPT: TOKYO-GENEVA 2002 ABOUT CAR LIST TRACK INFORMATION GRAN TURISMO 4: PROLOGUE ABOUT CAR LIST SCHOOL MODE GRAN TURISMO 4 ABOUT 1/4 MILE RECORDS 1/4 MILE TUNING GUIDE ALL THINGS GOOD & BAD BATTLE OF THE RED CARS BREAK OUT HELP CAR LIST DRIFTING GUIDE ENDURANCE RACE INFORMATION MUSIC LIST MY GAME STATS NURBURGRING CHALLENGE PHOTO GALLERY (NEW) PHOTO GALLERY (OLD) PRIZE CARS TRACK INFORMATION GRAN TURISMO 5 GAME IDEAS RUMOURS/NEWS YOUR WANTED CARS MISCELLANEOUS DRIVING FORCE PRO FEEDBACK FORM HAVE YOUR SAY MAIN PAGE THE SPOT UPDATE ARCHIVE |
GRAN
TURISMO 3 ~1/4 MILE TUNING GUIDE~ Some of you people (me included) may not be too familiar with what different settings do to affect your car while racing down the 400m drag strip. This basically means you are probably not getting the most out of the car, resulting in times which could be a lot faster! Regular contributor, Andy R, has made up a small guide of what settings you should use for each drivetrain type to gain the most time at the track. Although exact settings aren't mentioned much (due to the many makes and models of cars with different drivetrains) he does explain it in a way which makes it easy to figure out what settings should be set to where. So I hope this guide helps you as much as it has helped me reduce my ET's! TUNING YOUR
CAR FOR THE ¼ MILE
A SMALL GUIDE FRONT ENGINE, REAR WHEEL DRIVE The main aim with this drive type is to transfer as much vehicle weight over the rear drive wheels to enable maximum grip for takeoff. This requires the rear suspension to drop (and stay down), the front to rise (and stay up) and the differential to be set to allow for the best grip settings. Generally, the settings are: ~ Front springs - soft as
possible, it allows the front end to bounce upwards under
acceleration. LSD Settings Example FRONT ENGINE, FRONT WHEEL DRIVE This drive type is the hardest to drag race with, as the inertial forces of acceleration transfers the weight to the rear of the car, and off the drive wheels. This problem is generally compounded by the fact that most front wheel drive cars have hi-rpm powerbands that tend to make acceleration hard - the harder you rev the car, the more top end power made, less weight over the wheels and more wheelspin. So in this instance, weight must be kept towards the front. In some cases its good to not to do all the weight reductions for the car, as this will hinder traction, so experiment to get the right combo. ~ Front springs -
medium/hard. LSD Settings Example FOUR WHEEL DRIVE This drive type provides the most grip of all, but in most cases it will require large amounts of low/midrange torque (or very narrow gearing) to run fast times. This is because the extra grip tends to be more than most engines can deal with, and as such balancing the gearing to suit can be frustrating - too long and it bogs down either off the line or between gears, too short and it will accelerate hard but run out of revs before the line. With this type of car, the suspension is the deciding factor, as longer gearing needs more slip to allow for a fast take off. Keep the factory shocks and springs as they are, and dial the LSD initials to help slip or hook up. Less initial give slip, more initial provides grip. You will need to set the front/rear torque bias to 40/60, as this helps best for takeoff. Also, raise the rear ride height as much as possible, and have the front slightly lower than normal. Another trick to play with is when you want to really fine-tune the amount of slip for takeoff you can start to move cambers in and out to effectively change the size of the tyres footprint. The more camber dialled in, the less tyre on the ground, so more slip. Example MID ENGINE, REAR WHEEL DRIVE & REAR ENGINE, REAR WHEEL DRIVE These setups are excellent for drag racing as the heaviest part of the car is positioned right near, or above the drive wheels. This setup uses the same settings as for the Front engine, Rear wheel drive cars, as all the weight transfer principles are the same. As a general rule the gains with this type of car will not be as large as those for a FR car, as the MR and RR cars have excellent traction to begin with. Example 1 Example 2 |
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